This is a gameplay video capture made for the Berklee Game Audio Program. It shows the integration between the Unity game engine and Wwise audio middleware.
This demo is a media composition exercise, using a previously edited video as the blueprint for a news reel intro cue. Royalty free video’s found on pexels.com
lifestyle advertisement
This demo is a media composition exercise, using a previously edited video as the blueprint for a lifestyle ad cue. Royalty free video’s found on pexels.com
This demo is a media and sound design composition exercise, using a previously edited video as the blueprint for a horror cue. All sounds were created from scratch using synths and samplers. In the opening credits I use my Sound Design moniker: R.Mi
This video demonstrates the use of field recordings and audio editing for a Berklee Game Audio Program sound replacement assignment. The SFX were limited to the requested brief. A clip of ‘The Last of Us’ was used for this exercise demo.